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FighterArts

Weightless Step
-:  Gain a +5 bonus to Jump checks
1:  Standing jumps no longer have 2x difficulty.
5:  May make Jump checks as a swift action
10: Fly at normal movement speed
15: May fly as a swift action.

Wind God Speed
-:  +5' movement
1:  +5' movement
5:  May spend a swift action to 5' step
10: May teleport up to normal movement speed as a move action
15: May teleport as an immediate action

Slashing Arts:
-:  Gain Weapon Proficiency with a slashing weapon
1:  -3 to hit on all attacks, gain an extra attack
5:  Spend a swift action to get +2 to hit with slashing weapon
10: +5' reach with slashing weapons
15: On a hit, spend a swift action to gain an extra attack with a cumulative -3 to hit modifier

Bludgeoning Arts:
-: Gain Weapon Proficiency with a bludgeoning weapon
1:  +2 to hit with bludgeoning weapons
5:  Spend a swift action to add base weapon damage to next attack
10: Force hit target back 5' for each die of weapon damage
15: On a critical threat, spend any number of immediate actions to increase crit multiplier by 1 per action spent.

Piercing Arts:
-:  Gain Weapon Proficiency with a piercing weapon
1:  Increase threat range by 2
5:  Spend a swift action to ignore 4 points of Armor bonus or Natural Armor bonus.
10: +10' reach with piercing weapons during your turn.
15: On a hit, spend a swift action to increase threat range by 4

Lightning Reflexes:
-:  Gain +2 initiative
1:  Gain +2 initiative
5:  Spend a swift action to ready an attack action
10: Readied attacks are automatically critical threats
15: Spend an immediate action to ready an action

Crossbow Sniper:
-:  Gain proficiency with 1 crossbow
1:  As a swift action, add Dexterity to Damage for one attack with the crossbow.
5:  Spend a swift action to ignore 4 points of Armor bonus or Natural Armor bonus.
10: As a full round action, make one attack auto-threat.  You lose any Dexterity and Dodge bonuses to AC.
15: On a critical threat, spend any number of swift actions to increase crit multiplier by 1 per action spent.

[mike here] I'm guessing piercing arts should say "proficiency with a piercing weapon"?

I like the piercing ignore some AC. The Bludgeon15 seems underwhelming compared to Pierce15, and especially Slash15; moreso if you're piling on the swift actions into the Fighter progression. The Bludgeon guy gets to do his once a round, but the Slash and Pierce guys can do theirs four times or more...

Increasing the crit range by one (say from 20 to 19-20) is mathematically the same as increasing the crit multiplier by one (say from x2 to x3), as long as the base damage die is the same. Well, there is a slight difference in favor of the multiplier, when AC is so high you only hit on a twenty. By and large though, they are identical in terms of expected damage.

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Page last modified on May 14, 2009, at 10:58 AM