Recent Changes - Search:

Ferren

AOD

Experimental?

Myriad Names of Silence?

Atlantica Online

edit SideBar

SouthernCampaignCharacters

Part 1: A Scent of Blue Roses

Part 2: Mark of the Wolves

Part 3: The Dirge of Kings

The Cast

Boris Amash (Albert)
Lia Liadon (Jes) (retired)
Alastair Vane (Cliff)
Wolf (Ian McConville)
Shaversar (Matt)
(Ian Johnson's unnamed druid)

Boris Amash

Illusionist 3 (Gnome Illusionist 1)\Master Specialist 1

During the war, one of the most feared pirates on the sea was Leonid Amash of the Blue Shark Amash. The navies of Katun spent the better part of 50 years trying to capture or kill the gnomish captain, but he and his flotilla escaped countless fleets and traps with gnomish magic and superior maneuverability. Leonid was critical to maintaining the Amashi war effort - his ships worked for decades to cut off Katunian supply lines and smuggle needed supplies and manpower in from the mainland.

When Amash was defeated in the Menasi Revolt, many captains in the Katunian navy called for Leonid's execution, but after spending the better part of a century amassing wealth and influence, Leonid easily secured a pardon. His warfleet became a merchant fleet, and he has become one of the most powerful merchants in the islands. His son, who spent some time sailing with his father toward the end of the war, is well known among the former pirates as the "young master", and they are glad to see that he will not have to follow his father's path.

At Leonid's suggestion, Windric Amash sponsored Boris' attendance at the Ristani academy. Boris has taken to his political lessons well, and has used his knowledge of the law in the past to free some of his father's imprisoned crew members, earning him the enmity of many Katunian allies. He is relentless in his goals and doesn't necessarily care who needs to be stepped on in the interests of his countrymen. A childhood friend of the younger Anatole, he is a living testament to the Amashi ideal - resourceful, intelligent, cosmopolitan, and comfortable in any environment.

Str 7
Dex 14
Con 14
Int 18
Wis 10
Cha 14

Skills: Concentration +9, Craft (Alchemy) +11, Craft (Poison) +11, Decipher Script +11, Knowledge (Arcana) +11, Knowledge (Law) +11, Knowledge (Nobility and Royalty) +11, Spellcraft +11

Feats: Scribe Scroll, Spell Focus: Illusion, Skill Focus: Spellcraft, Heighten Spell: Illusion

Pertinent Gear: Lead-lined case, scrolls.

Lia Liadon

Elf Rogue 2/Swashbuckler 2

Just before the War of the Sea Kings began 100 years ago, the elven advisors of minor house Liadon knew that it would be battered and crushed by the winds of war. The two elves loyal to Liadon had an infant daughter who they did not wish to expose to decades of war, and they sent a single ship to shore with the young nobles of Liadon and their own daughter, Lia. She grew up in the care of King Tristan Ferren's weapon master and advisor Nerissa Derisan, and her aptitude for the blade was clear. For nearly a century, she has trained in the ways of the blade under Nersisa, and has in turn been a frequent dueling partner and friend to both King Taliesin and King Anatole.

Str 10
Dex 16
Con 12
Int 17
Wis 10
Cha 14

Skills: Diplomacy +6, Hide +7, Listen +6, Move Silently +6, Sense Motive +7, Tumble +10

*Due to Albert forgetting to quadruple skill points instead of double, Lia is missing 22 skill points. This will be fixed in the near future.

Feats: Combat Expertise, Improved Disarm

Pertinent Gear:: Mithral Shirt, Bag of holding (Type I), Cloak of Resistance +1

Alastair Vane

Human Rogue 4

The younger son of Count Cadmian of Northgate, Alastair never had any real interest in politics. Leaving the business of succession and diplomacy to his older brother, Alastair sought his fortune in Taliesin Ferren's service. There, Viscount Rutherford, the old spymaster, recognized some talent in the young man and taught him the ways of subterfuge and deception. Alastair served well in the Inheritor's War, providing critical information before several battles, and was rewarded with the care of the king's son.

Alastair is a fairly nondescript man in his early thirties, with plain brown hair and brown eyes providing a stark contrast to his strikingly handsome older brother, the Viscount Barris Cadmian.

Str 10
Dex 18
Con 11
Int 14
Wis 10
Cha 14

Skills: Bluff +9, Climb +2, Diplomacy +11, Disguise +11, Escape Artist +11, Forgery +8, Gather Information +7, Intimidate +4, Jump +2, Knowledge (local) +4, Knowledge (history) +4, Knowledge (nobility and royalty) +4, Listen +1, Move Silently +9, Open Lock +9, Sense Motive +6, Sleight of Hand +9, Spot +4, Tumble +5, Use Magic Device +4

Feats: Deceitful, Negotiator, Weapon Finesse

Gear: Hat of Disguise, Mithral Shirt, Handy Haversack

Wolf

Halfling Rogue 1/Scout 3

Much of Alastair's time before the coronation of Anatole was spent spying in the Seljuk Sultanate, and in his travels he took on one of the Seljuk halflings as his own apprentice. Wolf's background is unknown, but she is known among the court of Ferren as being small, dark, and deadly.

Str 14
Dex 18
Con 14
Int 10
Wis 10
Cha 14

Skills: Balance +8., Bluff +4, Climb +9, Disguise +8, Escape Artist +6, Hide +11, Jump +8, Listen +6, Move Silently +13, Spot +4, Swim +4, Tumble +11, Use Rope +6

Feats: Dodge, Mobility

Pertinent Gear: Short Sword +1, Mithral Shirt, Hat of Disguise, Ring of Feather Fall

Shaversar

Raptoran Ranger 4

When Taliesin Ferren made his pacts with the raptorans of The Wilds, several young raptorans of the tribes expressed an interest in learning more about the ways of the Ferren people - not necessarily out of any interest in joining civilization, but to learn the ways of their neighbors and trading partners. Shaversar, a young raptoran from one of the northern tribes, also attended the Ristani Academy occasionally, though he preferred to spend much of his time in The Wilds learning the ways of his people, rather than learning the cultured and urbane ways of Amash and Ferren.

Str 14
Dex 16
Con 12
Int 12
Wis 16
Cha 8

Skills: Balance +3, Climb +5, Craft (Glassblowing) +5, Gather Information +1, Jump +14, Knowledge (geography) +8, Knowledge (History) +2, Knowledge (local) +3, Knowledge (nature) +5, Knowledge (nobility/royalty) +2, Move Silently +7, Survival +9, Swim +4

Feats: Endurance, Track, Rapid Shot, Exotic Weapon Proficiency (net), Self-Sufficient

Gear: Mithral Shirt, Bag of Holding (Type 1), Composite Long Bow

Edit - History - Print - Recent Changes - Search
Page last modified on May 14, 2009, at 10:09 AM